May 30, 2007, 08:00 PM // 20:00
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Legion of the scarlet blade
Profession: Mo/E
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The E-surge spike
just considering a new GvG build,
8 Me/Mo each with energy surge and energy burn
have each guy take some anti melee hexes
then each monk takes some heals, have an aegis chain, 2 infusers, hex remover, condition remover etc.
havent worked out an exact build so would be interested in any input you have?
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May 30, 2007, 08:04 PM // 20:04
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#2
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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The problem with E-Surge/Burn spike is that for it to hit 8 times, the target needs to have 64 energy to burn off. That means that you're only going to be able to spike an ele for the full amount, and even if you add in Mind Wrack, you still need to burn off ~55.
Last edited by Tab; May 30, 2007 at 08:12 PM // 20:12..
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May 30, 2007, 08:28 PM // 20:28
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#3
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Forge Runner
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After the first spike everyone is going to switch to low energy sets and you'll never have enough damage to kill anything, except maybe eles running really high energy storage (most eles don't run that high of energy storage).
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May 30, 2007, 08:45 PM // 20:45
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#4
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Legion of the scarlet blade
Profession: Mo/E
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ah didnt think of that...
ok so plan B, you have about 4 guys running e-burn and e-spike, then u have the other 4 on mixed hexes e.g. migraine,panic etc.
i was just thinking of ways of totally nullifying casters
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May 30, 2007, 08:51 PM // 20:51
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#5
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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2 MoR mesmers, or a standard Eurohex midline does the job of nulifying casters far better than a 8e drain every 20 seconds can. Try running something like:
[skill]Mantra of Recovery[/skill][skill]Power Drain[/skill][skill]Power Leak[/skill][skill]Shame[/skill][skill]Diversion[/skill][skill]Energy Burn[/skill][skill]Drain Enchantment[/skill][skill]Flesh of My Flesh[/skill]
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May 30, 2007, 08:52 PM // 20:52
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#6
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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Quote:
Originally Posted by jacketate
ah didnt think of that...
ok so plan B, you have about 4 guys running e-burn and e-spike, then u have the other 4 on mixed hexes e.g. migraine,panic etc.
i was just thinking of ways of totally nullifying casters
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I don't mean to be blunt but stop trying.
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May 30, 2007, 09:06 PM // 21:06
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#7
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Better to run Mantra of Recovery with Energy Burn.
Also, spike builds are not for GvG. They can be easily countered with a successfully executed split.
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May 30, 2007, 09:13 PM // 21:13
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#8
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Legion of the scarlet blade
Profession: Mo/E
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yeh you're probably right, the mesmer spike wouldn't work, but it wud be possible to totally sap a monk of his energy with e-surge and burn, yes he would switch to his low energy set but in the first attack he wud lose alot of his energy, 3 spikes and burns at 16 domination = energy loss of 48.
this would totally reduce his healing ability
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May 30, 2007, 09:18 PM // 21:18
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Back before Faction, i made an HA build with 4 AEcho-AMimickry-ESurge Mesmers with Blood nukes (Shadow Strike and Vamp Gaze iirc) + 4 N/Me with BiP and AMimickry that each kept their assigned Mesmer's energy going while spamming blood nukes.
The idea was that each Mesmer picked a different target and unloaded 3 ESurges in a row followed by blood spikes while the Necros used 1 ESurge (from AMimickry) and spammed Blood spikes afterwards.
It was hella gimmicky, but quite hilarious too. With Area AOE and everyone picking different targets (we worked with numbers), you were throwing something like 20 ESurges in around 5-10s. It just blasted everything and you finished what was left spamming Vamp Gazes. Some teams just instant died if they were too close, and i remember how against IWAY we often wiped their full team straight (except the Necros, but then you have 8 'Blood spikers' to finish them off).
On the ghosts before entering i think we managed to clear it in 7 seconds.
It could've very likely been improved in 100 ways, i was still pretty newb then, but it was one of the first HA build i designed and was quite funny
It wouldn't work at all anymore with Nearby AOE though, you needed Area.
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May 30, 2007, 09:18 PM // 21:18
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#10
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Not really, considering Monks will always start on their low energy set. Like other posters have said, you're better off just dropping the idea.
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May 30, 2007, 09:26 PM // 21:26
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#11
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Yes...you spike the monk..the monk's down...it get res sig
Now you're opponent's turn. A warrior charges up, hack n slash. Infuse...
E/Rt comes up with a lightning orb and kills the infuser.
Actually, just that warrior alone can give you hard time.
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May 30, 2007, 09:33 PM // 21:33
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#12
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Forge Runner
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Quote:
Originally Posted by jacketate
yeh you're probably right, the mesmer spike wouldn't work, but it wud be possible to totally sap a monk of his energy with e-surge and burn, yes he would switch to his low energy set but in the first attack he wud lose alot of his energy, 3 spikes and burns at 16 domination = energy loss of 48.
this would totally reduce his healing ability
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No monk starts on their high energy set that I know of, the benefits of a shield is just too great to not try and keep on it at all times. You'd be lucky to get 30-35 energy down, and that really isn't worth 3 elites.
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May 30, 2007, 10:34 PM // 22:34
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#13
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Inadequately Equipped [GeAr]
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not another gimmick build...
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May 31, 2007, 12:11 AM // 00:11
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#14
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Academy Page
Join Date: Sep 2005
Guild: Team Flamingo [FFs]
Profession: E/Mo
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Don't try to create another mesmer spike, it will just be struck down by the furious hand of god in the form of a hurricane.
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May 31, 2007, 05:42 AM // 05:42
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#15
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Or just run spiritual pain...it's not as conditional as esurge/eburn. And you have no healing/prot in your build either...
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May 31, 2007, 09:00 AM // 09:00
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#16
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by lightblade
Yes...you spike the monk..the monk's down...it get res sig
Now you're opponent's turn. A warrior charges up, hack n slash. Infuse...
E/Rt comes up with a lightning orb and kills the infuser.
Actually, just that warrior alone can give you hard time.
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any infuser that gets killed by a lightning orb deserves to die anyway. If you think spike doesn't belong in GvG, well, all i can say is "gfg to you". Try spectating Rus Corp when they run their FC airspike again, or be team with their mixed spike, and you'll see spike is a valuable option in GvG.
to the OP : it won't work, and mesmers don't realy have anything good that makes them great pseudo-monks : necro's had soul reaping for spammage of high nrg monk spells, hence necro-spike, ritualists have spirits and weapon spells, very effective stuff, hence rit-spike. Mesmers do not have anything that would warrant a full mesmer spike realy, they'd just die realy fast :P
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May 31, 2007, 03:39 PM // 15:39
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#17
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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Mesmer spike really is only viable if you have high speed casts and boundless energy. Fast Cast Airspike is one example which worked pretty well in gvg when Mesmers could run dual attunements.
I don't see why a Mesmer spike couldn't work on Burning Isle or the like, but there are more robust and more effective options out there.
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May 31, 2007, 03:59 PM // 15:59
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#18
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by InfernalSuffering
not another gimmick build...
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I thought the exact same thing when I first read this, but then realized it would never become that much of a problem. any caster in their right mind be it a monk/mesmer/necro... will simply swap to a -energy set and completely nullify this spike. So basically there would never be any point to this build.
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Jun 06, 2007, 05:30 AM // 05:30
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#19
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Frost Gate Guardian
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GG, you just re-invented Euroway. Your only 8 months or so behind, but your right, assuming you never saw a eurospike b4, which i will.
Keep working maybe the next time your guild gets crushed by S-Mart[Ash], evil dead rulez, team running soldiers defense, you will have the ability to talk shit to your monks. You can tell them how when you tried to run paras with SD on the monks they told you it was shit. However, now you will have the fun of listening to your wars cry about it for 15 mins, and watch your monks crumble because they just 60'd out the warder.
w/e you can't surge spike, at least you are trying.
GG
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